![]() If the worst happens, the system is not wiped clean, but instead the Superhub nearby will be promoted to be the main station. If the Superhub.oxp is installed, this hack will put one of them in Leesti. I've done it with a SuperHub and it seems to work ok. With 1.79's populator it's quite possible to put a station near the to-be destroyed station, so that it will be the main station after the disaster and ever after. This ensures that Oolite’s cache is updated. If you are updating from an old version of Asteroid Storm OXP, then the first time you load up Oolite after installing hold down the SHIFT key until you see the rotating Cobra Mk III on the start screen. oxp that you need to put in Oolite's AddOns folder, otherwise Oolite will not read it. As with all OXPs, it’s the folder ending. ![]() ![]() Move the AsteroidStorm.oxp folder to AddOns. Open this folder and you will see a folder named "AsteroidStorm.oxp" and a readme. This will create a folder named "AsteroidStorm4.xx". To play the OXP, unzip the download file. Asteroids.oxp 2008 by Charlie and then Eric Walch.Asteroid Storm 3.55 Updated to V3.55 on 29th January 2010.Asteroid Storm 4.03 Updated to V4.03 on 19th May 2012.The mission featured by the OXP should not put a young Jameson in any great danger, although to complete the mission you would probably need a Beam Laser or better and a couple of Standard Missiles. The new asteroids are no more a threat to the player than standard asteroids the OXP just adds a greater variety to the graphics and makes some asteroids more valuable to mine. If you have an Ore Processor fitted, the materials from the splinter can be further refined. Cut the boulders into splinters with your Mining Laser, and these small chunks of rock can be dredged aboard with a Fuel & Matter Scoop. Then use your Mining Laser to split the asteroid into boulders. First fire on the asteroid with your fore mounted combat weapon to weaken it. Standard Mining Guild procedure is to fit a Mining Laser to the starboard or port view. An Ore Processor is highly recommended to extract the most valuable materials from the splinters scooped. A Mining Laser will however cut the boulder into “splinters”, which are small enough to be scooped with a Fuel & Matter Scoop. Fire on a boulder with a combat laser and you are likely to vaporise it. This is where a Mining Laser comes into its own. Canny Commanders cut "boulders" into “splinters” and scoop them! Commanders who merely vaporise boulders are however missing out on a potential source of wealth. These boulders are too large to fit through the mouth of a Fuel & Matter Scoop. When an asteroid is destroyed it often splits into chunks of rock, identified by your ID computer as a “boulder”. The OXP was scripted by LittleBear, featuring new asteroid models and textures by Charlie.Īn asteroid can be destroyed with any weapon and a small bounty is paid by GalCop for ridding the space lanes of a navigational hazard. Checking your F7 screen will give you a clue as to where the mission takes place. ![]() The mission will trigger when you are docked at a certain system within 7 light years of Lave and are ranked at least "Above Average". Will you stay and help or get out of Dodge? The mission has three possible endings depending on your actions. It is so massive that if it strikes, destruction of the mighty Dodec is certain. Suddenly all hell breaks loose, Commanders running for their ships leaving their cargo behind!Ī vast asteroid has been detected approaching the Station. Sure enough, as you drop off your cargo, you hear the sound of small asteroids glancing off the Station's shields. You are docked at a station near Lave, in a system well known to suffer from asteroid storms. The OXP also adds an asteroid related mission, well suited to a novice commander in Galaxy 1. The chance and number of boulders being formed when an asteroid is destroyed also varies for each type of asteroid. If you play with this OXP installed then more variety is added to the shapes and sizes of the asteroids you encounter as they have 15 different textures and models. In the native game there are two types of asteroid. Some of the new types of rocks are really big, requiring a sustained laser volley to pulverize and are marked by your ID computer as a "Large Asteroid". The graphics for the new types of asteroids are based upon asteroids in the Real Life Sol System. This OXP adds more models and textures for asteroids to the game. Large asteroids can provide rich pickings for miners. ![]()
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